Posts

Malise and the Machine V0.05 Released!

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Hey everyone! V0.05 of Malise and the Machine was released on September 21st via Patreon.  If you missed out on the release and are still interested in checking it out, please email me at eromancergames@gmail.com and I'll give you details on how to get your pledge to me! Here are some additional changes that made it into V0.05 at the last minute.  For the rest of the change log, please see this post . Improved the loot screen UI Improved the layout of the Save/Load screen Added mechanics for learning skills from devices called ‘Glyphs’.  Malise now starts with full HP/SP Fixed a continuity error.  Neon will now have high lust/broken armor after the Fleshfather scene. Thanks again for your continued interest in the project! - Eromancer

Expected Change Log for V0.05

Hey guys! The release for V0.05 has changed slightly to September 15 so that we have some additional time to better test it. Below is the expected change log for V0.05 for anyone interested . I locked in Patreon pledges for the release today, but as usual you can message me if you missed the pledge deadline and I'll send you details on how to get a pledge to me. Content Added the ‘Tactical Frame’ armor type for Neon. Added approximately 100 portraits as well as the sprite artwork for Neon’s new armor type. Added a new skill for Neon compatible with her new armor type. Replaced the puzzle area in the Breeding Zone with a more straightforward series of exploration-centric maps. These maps were created with and show off the power of TK’s new 3D map editor, and they also do a better job of setting up the main story than the puzzle area. Replaced the Access Tunnels Entrance map with one created using TK’s 3D map editor (over time we will replace all existing maps with improve...

Progress Update and V0.05 Announcement!

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Hey everyone! We're aiming to release V0.05 of Malise and the Machine on September 10! This means that Patreon pledges will be processed at the end of August / beginning of September.  This will be the last update before we switch over to the new campaign model (unless Patreon for some reason hasn't rolled out the instant charge feature for all creators yet).  This will likely occur sometime in October. Progress Update Work on V0.05 is going great, and all of our work is surpassing the quality I could've expected.  Naturally, we'll be down to the wire as far as getting in everything we want to, but at this point I'm pretty sure that's the price for pushing our creative limits.  Here's a quick rundown of the major accomplishments since the last post: We released an interim build for Inner Circle patrons on August 3 that contains a preview of Neon's new outfit in action and AltairPL's map overhaul framework.  We received a few bug rep...

V0.05 Progress Update #2

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Hey everyone! Progress is going smoothly for V0.05, and I wanted to briefly stop in to tell you where we're at with things! Eromancer: Artwork Progress All 45 general poses/variations for Neon's new outfit battle portraits were wrapped up earlier this month!  I've taken a break from the new outfit artwork and am working on a story H scene currently.  It's gone a little slower than expected but I'm continuously trying to improve the possibilities I can manage with this artwork style, and I'm happy with the results so far.   AltairPL: Map Overhaul Progress I got to test out the latest version of AltairPL's map overhaul just yesterday and the performance improvements were pretty incredible.  In V0.043 I would get about 70 FPS standing around in the Access Tunnels B5 hub map (with the FPS cap raised).  In the version with the map overhaul implemented, I got 110 FPS. The biggest objective of the overhaul however is to simplify map creation, and it...

Patreon Campaign Changes - Survey Results

Hey everyone! If you remember I posted a survey recently asking for your opinions on the proposed Patreon campaign format changes. If you missed the post, you can check it out here . I also posted a survey on Patreon asking for patrons' feedback to gauge whether or not they think we should make the changes. You can find the results of the surveys below: 1. Patron Survey Results 2. Non Patron Survey Results The patron survey results speak for themselves, with nearly 90% of those that responded recommending we change our campaign format to monthly (with the reduced pledge tier costs) + add the charge up front feature. The non patron survey results take a bit more analyzing. Basically, approximately half of the non patrons that responded said they would be more likely to pledge to the campaign if it was in the monthly format with the reduced pledge costs. Though the sample size is small, it's a very promising result since very few answered that they were less likely to ...

Proposal for Major Patreon Campaign Changes! Need Feedback!

Hey guys! So, due to an initial favorable response from patrons, I wanted to get some feedback from you. We're currently considering some major changes to the Patreon campaign structure in an effort to simplify the process for new patrons, attract new patrons, and to remove some of my campaign related workload in order to give me more time to work on development related things. Patreon is rolling out a feature called "Charge Up Front", which will allow us to utilize the Patreon feed for all releases. This would greatly simplify our release process, allow patrons instant access to their digital rewards, and also be much more intuitive for new patrons. Unfortunately, this feature is only available to (the vastly more popular) monthly campaigns, so it caused us to reconsider whether we could give the same or better experience to our patrons while benefiting from this new feature. To accomplish this, we would significantly change the pricing for pledge rewards. This wou...

V0.05 Progress Update!

Hey everyone! It's been awhile since there was a legitimate progress update, so the following is my effort to hit the important points of the past month or so without making you read a novel about it. EDIT: Just kidding, it turned out to be a novel anyways. Spring Cleaning Complete! Well, it's summer technically, but as I think I mentioned in the previous post I was making a huge effort for the first few weeks after we put out the last patch to put optimizations ideas into effect that had been stacking up for awhile. This is especially important since TK was coming on board full time and it'd only make sense to reorganize things before teaching him processes and such. We now have complete cloud integration, meaning TK and I share all of the art related files and 3D libraries and receive updates to each other's work in (nearly) real time. It took over a week to upload and sync all of the necessary files. We've moved to a new chat client for development...