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Showing posts from July, 2016

V0.05 Progress Update #2

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Hey everyone! Progress is going smoothly for V0.05, and I wanted to briefly stop in to tell you where we're at with things! Eromancer: Artwork Progress All 45 general poses/variations for Neon's new outfit battle portraits were wrapped up earlier this month!  I've taken a break from the new outfit artwork and am working on a story H scene currently.  It's gone a little slower than expected but I'm continuously trying to improve the possibilities I can manage with this artwork style, and I'm happy with the results so far.   AltairPL: Map Overhaul Progress I got to test out the latest version of AltairPL's map overhaul just yesterday and the performance improvements were pretty incredible.  In V0.043 I would get about 70 FPS standing around in the Access Tunnels B5 hub map (with the FPS cap raised).  In the version with the map overhaul implemented, I got 110 FPS. The biggest objective of the overhaul however is to simplify map creation, and it&

Patreon Campaign Changes - Survey Results

Hey everyone! If you remember I posted a survey recently asking for your opinions on the proposed Patreon campaign format changes. If you missed the post, you can check it out here . I also posted a survey on Patreon asking for patrons' feedback to gauge whether or not they think we should make the changes. You can find the results of the surveys below: 1. Patron Survey Results 2. Non Patron Survey Results The patron survey results speak for themselves, with nearly 90% of those that responded recommending we change our campaign format to monthly (with the reduced pledge tier costs) + add the charge up front feature. The non patron survey results take a bit more analyzing. Basically, approximately half of the non patrons that responded said they would be more likely to pledge to the campaign if it was in the monthly format with the reduced pledge costs. Though the sample size is small, it's a very promising result since very few answered that they were less likely to