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Showing posts from August, 2016

Expected Change Log for V0.05

Hey guys!

The release for V0.05 has changed slightly to September 15 so that we have some additional time to better test it. Below is the expected change log for V0.05 for anyone interested . I locked in Patreon pledges for the release today, but as usual you can message me if you missed the pledge deadline and I'll send you details on how to get a pledge to me.

Content

Added the ‘Tactical Frame’ armor type for Neon.Added approximately 100 portraits as well as the sprite artwork for Neon’s new armor type.Added a new skill for Neon compatible with her new armor type.Replaced the puzzle area in the Breeding Zone with a more straightforward series of exploration-centric maps. These maps were created with and show off the power of TK’s new 3D map editor, and they also do a better job of setting up the main story than the puzzle area.Replaced the Access Tunnels Entrance map with one created using TK’s 3D map editor (over time we will replace all existing maps with improved versions).New …

Progress Update and V0.05 Announcement!

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Hey everyone!

We're aiming to release V0.05 of Malise and the Machine on September 10!

This means that Patreon pledges will be processed at the end of August / beginning of September.  This will be the last update before we switch over to the new campaign model (unless Patreon for some reason hasn't rolled out the instant charge feature for all creators yet).  This will likely occur sometime in October.



Progress Update
Work on V0.05 is going great, and all of our work is surpassing the quality I could've expected.  Naturally, we'll be down to the wire as far as getting in everything we want to, but at this point I'm pretty sure that's the price for pushing our creative limits.  Here's a quick rundown of the major accomplishments since the last post:


We released an interim build for Inner Circle patrons on August 3 that contains a preview of Neon's new outfit in action and AltairPL's map overhaul framework.  We received a few bug reports that we'v…