Showing posts from December, 2014


The video preview's finally done! If you want to watch it in full 720p quality and full size, (which is heavily recommended),
just go to the link below; Malise and the Machine - Preview Video
Let us know what you think of the video in the comments! And please, share the video with any of your friends who might be interested, of course!
(Additionally, and this is with Eromancer's permission, if you're needing video work yourself for whatever project you're working on, drop me an email at or a PM at

H System is GO

Hey all, sorry for the lack of updates these past couple of weeks. I've been pushing really hard to get the H system ready and have finally reached the point where I can finish the final footage for the video (which should be ready in a few days). I've also managed to improve the battle performance further so that on my rig it is basically running at the 60 FPS cap all the time.

So yeah, at this point the battle system doesn't really resemble RPG Maker at all anymore (horray). While some of what is going on in the screenshot is reminiscent of other H games, there are a lot of new interface widgets that I'll leave you to guess about up until I can make a dev journal post or something to explain the H system better.  Feel free to ask questions though!

I should note that I'm assuming some of you may not like the idea of a "struggle" minigame within the battle system. For those of you for which that is the case, I plan on giving you the capability to change …

New Screenshots on Tumblr

I've added some screen caps from gameplay footage taken for the upcoming teaser video to our Tumblr page.  Check them out and follow us if you have an account!

- Eromancer

Dev Journal #3 - Shredding Clothes and Stuff

I'm back with another development journal post from the Patreon feed!  This time it's about the art process related to the clothing destruction system.

Dev Journal #3 - Shredding Clothes and Stuff
Original version published on Patreon, October 18, 2014

Let me throw this out there right away. Capturing the look of torn and damaged clothing that is popular in hentai and comics is a huge pain in the ass to accomplish in 3D on a poseable figure.

One major hurdle involves the fact that clothing doesn't animate in the exact same way that the body does, and this alone will make it impossible to get the effect of stretched fabric/material around skin. A second issue is that unless physics simulation is enabled on the clothing you aren't going to get wrinkles that you would expect (and the results probably wouldn't be great for what we're going for here anyways). The critical issue though is that poseable, conforming clothing models require that the core geometry never …