Map Sprites in Progress
Hey all! I decided to do a minor revamp of the map sprite system. It ended up taking me only about half of a day to get the scripts working as intended, but other less necessary features I was looking at would end up being bigger projects. The good news is I got rid of the crappy 3 frame, single spritesheet per character RPGMaker default limitations and now have a framework where each character has a separate idle/running/walking animation (8 frames) as well as the functionality to call custom pose spritesheets during events. So, in addition to having the ability to make additional poses, there's also the potential for H-related sprite scenes for things such as traps, etc (of course accompanied by high quality artwork). No promises yet, but these are things I'm heavily considering for down the road! Anyways, check out some preview GIFs of the high quality sprites (before they get scaled down) in action on the Tumblr: http://eromancergames.tumblr.com/post/1115181...