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Showing posts from May, 2019

H System Added to Pure Onyx! New Test Releases!

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Hey guys! We've released a couple of new test versions of Pure Onyx over at www.patreon.com/eromancer .  We've added the first H content and core structure for the H system, but there's a ton of new stuff going on under the hood that we'll start making use of in the coming updates.  Here's the changelog: The combat H system has been added  Enemy AI has been added!  They will no longer home in on you like punchy torpedoes, but will instead juke, charge, and even attempt to flank Onyx.  We will add more behavior patterns in later updates.   Replaced the "arcade mode" with an "infinite wave" mode for now.   Enemy AI will become increasingly aggressive and more difficult up through about Wave 20.   The wave # is displayed in the upper left corner. Pressing F1 will enable the developer UI overlay, which currently shows actor states, enemy AI behavior, hitboxes, and collision geometry. Updated enemy animations.  This will be ...