The Vioreaper enemy from Malise and the Machine is coming to Pure Onyx! Check out the animation preview video below, and visit us over at www.patreon.com/eromancerto learn more!
Hey guys! We've released a couple of new test versions of Pure Onyx over at www.patreon.com/eromancer . We've added the first H content and core structure for the H system, but there's a ton of new stuff going on under the hood that we'll start making use of in the coming updates. Here's the changelog: The combat H system has been added Enemy AI has been added! They will no longer home in on you like punchy torpedoes, but will instead juke, charge, and even attempt to flank Onyx. We will add more behavior patterns in later updates. Replaced the "arcade mode" with an "infinite wave" mode for now. Enemy AI will become increasingly aggressive and more difficult up through about Wave 20. The wave # is displayed in the upper left corner. Pressing F1 will enable the developer UI overlay, which currently shows actor states, enemy AI behavior, hitboxes, and collision geometry. Updated enemy animations. This will be ...
We're proud to present the first public demo for Malise and the Machine! You can download the demo at the following address: https://mega.nz/#!TZkBkDxL!jTmJD0kWaptB0yGH69CPM_plEqnJrGJo0rnZckQ6jzE NOTE : The above link has been updated to the V0.0352 hotfixed version released on February 18, 2016. Remember, this demo is meant to be shared! Share it, post it, seed it, stream it, whatever! System Requirements If you haven't played the previous releases of MATM, then PLEASE READ THE FOLLOWING! Malise and the Machine utilizes the RPG Maker VX Ace engine. To play, you must install the RPG Maker VX Ace RTP (run time package), which you can download and install for free from http://www.rpgmakerweb.com/download/additional/run-time-packages (click the blue button at the bottom of the page to download). It's highly recommended that the first time you start the game you make a critical adjustment to the RPG Maker VX Ace settings to vastly improve performance of t...
Hey guys! I'll get the bad news out of the way up front. We need a few more days to finish up V0.04, so I'm projecting that around May 10 it will be ready. I'll be sure to update you on our progress though, as it may be before or slightly after that. We have to stick to Patreon's procedure of pledges being charged at the beginning of the month, so that means that pledges still have to be in by around April 29 (to be safe) when the paid post goes live. Pledges will still be charged around May 1. Progress is actually going great, it's just that there are more remaining art assets required than I can accomplish in the remaining days before May 1 (even working 18 hour days). I'm down to having to finish a couple of sets of sprite animations, a few more maps and random graphics, and from then on out it's basically balancing / filling the maps with items and loot / adding dialog (the framework for the events is already laid out, and the story artwork sce...
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