Malise and the Machine V0.04 Release Recap


Hey everyone!

Malise and the Machine V0.04 was successfully released on Patreon on May 16!  I want to apologize for the lack of updates here, but we were incredibly busy with this release.  I just finished up the artwork PDF pledge reward for this release last night (which now totals 236 pages), and still have more rewards to send out.  If you missed the pledge deadline on Patreon for this release, or simply don't want to use Patreon but are still interested in checking this version of the game out, please email me at eromancergames@gmail.com and I will give you details on how to get a pledge to me.

In case you didn't know, news updates show up first (and sometimes only) on Patreon, so if you are interested in the project I highly recommend that you consider pledging at the $1 tier to unlock the news feed!

I also apologize for any misconceptions, but Patreon releases are still for paid patrons only unless specified beforehand.  Another public demo in the future is definitely not out of the question, but it would largely be to show off improvements we've made to the game mechanics and to give a clearer depiction of what the final game will be like.  For that reason, it will probably be awhile before we have another one to show off.

With all of that being said, here are some of the changes and new features we've added since the public demo!


New Features

  • A continuation of the main story featuring a new area and the addition of Malise to the party.
  • New story H content
  • A new enemy that is fully H-compatible with both characters.
  • Added a new boss encounter.
  • Added enemy armor damage.
  • Expanded enemy battle spritesheet functionality.
  • Added prototype framework for what I'll call "enemy reinforcements" for now. Basically new enemies can join mid-battle, and for these battles K.O. enemies will fade out so as not to clutter the scene.
  • Added prototype framework for the enemy level system. 
  • Added framework for windows with custom skins. 
  • Added prototype framework for equipment based status effects / buffs / etc.
  • Side-scrolling maps.
  • Added framework for animated battle and dialog backgrounds.
  • Added a new music track.

Changes / Fixes

  • Improved the way doors behave when entering (player must face the door).
  • Improved the readability of fuse markers
  • Previous map is no longer faintly visible when loading a new map.  Transitions in general have been improved.
  • Loading times for maps have improved.
  • Narrative text is now consistently colored gray so as to not make it ambiguous with dialog or choices/instructions.
  • Added 'Default' button to the Options menu.
  • Fuse panels have a new graphic for when they are powered on/active (keys light up white)
  • Fixed an issue where sprites at the edge of the screen would disappear during the map scene.
  • Added first batch of map optimizations.  Depending on map, performance gain ranges from 1 to over 20 FPS.

Now that there's a small breather I'll do my best to catch up on answering questions.  Be aware if you ever have an important question I always respond to emails (eromancergames@gmail.com) as soon as I can, so don't be afraid to contact me that way!

- Eromancer

Comments

  1. Words cannot express how much i do enjoy your game! Worth EVERY SINGLE penny!
    I just SO wish you would add dog enemies too! i mean they way you design rape positions just make my mind go wild when i think about what u can do with a raper dog!
    i will buy 2 copy of your mod if u do add dogs in it! <3
    thanks ALOT for making this beautiful master art!

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  2. What is the new boss encounter? I can't figure out this second fuse puzzle for the life of me. I keep somehow losing fuses and only getting some back from the drone. Even when I power the door it takes me back and then I have to grind for more. I just want to see the new content!

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    Replies
    1. Sorry for the huge delay in responding! Are you playing V0.043? The game has been patched a few times, as there were a few critical issues with the puzzle (some experienced more than others based on where they installed RPG Maker).

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