We’ve obviously been quiet for some time in the eye of the public, but rest assured we’ve been chugging away and are making great progress. There are a lot of big plans on the horizon that will greatly improve Malise and the Machine, and I wanted to stop in and say I’ll be making a lengthy public post detailing these and our accomplishments from the last few months as soon as there is a confirmed date for v0.06.
I don't come completely empty handed though! Check out our Tumblr for a preview of the game's backstory!
NOTE: The above link has been updated to the V0.0352 hotfixed version released on February 18, 2016.
Remember, this demo is meant to be shared! Share it, post it, seed it, stream it, whatever!
If you haven't played the previous releases of MATM, then PLEASE READ THE FOLLOWING!
Malise and the Machine utilizes the RPG Maker VX Ace engine. To play, you must install the RPG Maker VX Ace RTP (run time package), which you can download and install for free from http://www.rpgmakerweb.com/download/additional/run-time-packages (click the blue button at the bottom of the page to download).
It's highly recommended that the first time you start the game you make a critical adjustment to the RPG Maker VX Ace settings to vastly improve performance of the game. To do this, …
V0.05 of Malise and the Machine was released on September 21st via Patreon. If you missed out on the release and are still interested in checking it out, please email me at email@example.com and I'll give you details on how to get your pledge to me!
Here are some additional changes that made it into V0.05 at the last minute. For the rest of the change log, please see this post.
Improved the loot screen UIImproved the layout of the Save/Load screenAdded mechanics for learning skills from devices called ‘Glyphs’. Malise now starts with full HP/SPFixed a continuity error. Neon will now have high lust/broken armor after the Fleshfather scene.
Thanks again for your continued interest in the project!