Hey everyone! It's time for a wall of text involving the next release, as well as info about changes to the Patreon reward tiers! As I mentioned not long after the first release, the main focus of this coming release would be the continuation of adding game mechanics, nailing major bugs, improvement of the engine, and streamlining battle (primarily with the integration of a new battle interface dubbed the Tetra Interface). Well, I've decided to make a change and put off the debut of the Tetra Interface until V0.03. My reasoning is that it's such a large overhaul of the default RPG Maker interface that I don't want to rush it and not have time to thoroughly test it. To make up for that however, I'm going to be adding a new H skill branch to Vorepups that will allow me to demonstrate how the new armor damage system will play a role in changing enemy behavior. It will also give me a chance to integrate and finalize my design for enemy AI relating to the arm...